Resource Design
Resource Design
Learning with Sport Framework
In this video find out how the learning with sport resource design process is used to establish quality classroom and place-based learning experiences.
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1. Use Understand-Know-Do from the NZ Curriculum
To start the process of designing quality place-based experiences, sports need to unpack the knowledge, understandings and practices within the New Zealand Curriculum that relate to the learning journey they are creating. This video from the Ministry of Education explains the Understand-Know-Do approach.
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2. Design quality place-based experiences
Place-based learning experiences should be insights driven, locally led, needs-focused and enrich classroom learning experiences. Find out more about Sport NZ’s Three Approaches.
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3. Emphasise Tūrangawaewae, Kaitiakitanga and Whakapuāwai
Place-based learning experiences should give ākonga the opportunity to develop tūrangawaewae, to be kaitiaki in their place, and as a result experience whakapuāwai. This video from the Ministry of Education explains these three concepts from te ao Māori.
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4. Provide opportunities to participate for change
Place-based learning experiences should incorporate aspects of play, sport and active recreation, and focus on participation for change. This video from Sport Hawke’s Bay illustrates how quality experiences can have a positive impact for tamariki and rangatahi.